Wednesday, July 18, 2012

CQB TIPS



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CQB TIPS 

First a definition.  "CQB" is an acronym for Close Quarters Battle.  It was coined by the British SAS as far as I know and formed a catch-all category to throw anything to do with fighting in or around buildings.  Since "fighting in and around buildings" is a mouthful by anyone's standards, I will use the British term.

Some things to consider. The CQB area is sadly lacking in many a man's training.  Sure, he has been through a shoothouse...maybe even done a paintball game at some point...but there is a great deal more to consider.  Here are some of those things. 

He who lays in wait has an immense advantage over he who goes to get him. That cannot be ignored. As well, the tenents of the application:  For the defender...patience and stealth.  The role of the defender is much like hunting from a blind.  But for the assaulter...surprise, speed, overwhelming violence, will mitigate the danger to them...but not eliminate it. If any of these is lost, the danger goes up dramatically.

I will also say that a single operator clearing his home...a father moving to rescue a child from a home invader, or a protective agent moving his principal through and clear of a danger area are all doing different things than what a military assault, or a SWAT entry entails. There are similarities in concept...but vast differences in application.

Paramount to success is having a clear understanding of mission.  Why are you doing what you are doing.  An understanding of that will dictate how you do it, as well as how much you risk in the application.  In short, the missions are as follows.

1).  Lay in wait - waith for the adversary come to you and then ambush him.
2).  Search and clear - Role reversal from the above.  The traditional clear the house scenario.
3).  Hunt and Kill - Think of a private citizen hostage rescue in the home directed at the home invaders actively hurting family members.
4).  Escape and Evade - In short, how to get out of a danger area under arms.

All three are viable missions to consider and each has its own tactics. 


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