Copenhagen Combatives™ blog is about self-defence training, how to avoid violence, outdoor and urban survival, training methods, new scientific discoveries on physical and mental performance enhancement. This is an informative page about our fields of interest and what we do, for those who do not use Facebook, where our main page and forum are. Sincerely Kim Hansen, trainer for the Copenhagen Combatives™ Group For more info mail to me at (delete this)cph.combatives@gmail.com
Showing posts with label combatives. Show all posts
Showing posts with label combatives. Show all posts
Wednesday, October 2, 2013
Sunday, August 18, 2013
Tuesday, January 22, 2013
Monday, December 31, 2012
Jiu-Jitsu Vision
For those with a New Year resolution to start training self defence, no excuses start training any kind of martial arts to not only defend yourself but also others, it makes me want to puke when reading or seeing news about bystanders doing nothing when they see or hear a women who is raped, or other violent crimes where there are 20-80 people just being passive to a crime. Only rule of thumb I have is to make sure of 2 things.
1there is sparring during training in every class, not something you have to wait too many years for, as it could be sooner that you need to find the weak spots you need to train away.
2 that you train all aspects and distances from standing, clinch, ground and the most common used attacks and weapons, no need to train defence against a certain specific styles attacks or train to defend against weapons that you most likely will never encounter as a katana, medieval swords, AK-47, but jabs, cross, hooks, front kick, haymaker, tackle, knife attacks and blunt instruments.
Tuesday, December 18, 2012
Solo Drills part 2 HD
Part 2 of Solo Drills. We have no forms,
kata, jurus or anything like that, the closest would be shadow sparring with a
safe blade to start with, as many hit themselves more often than they should,
it is better to prepare with a dull edge with no point before using live blades.
This can be done anywhere as it requires
only a little space, it is for training speed, broken rhythm and train to
use any angle, and not only have a fixed amount of angles and combinations as
there is an endless amount, the only limit is the imagination, drawing the
alphabet with the point of the knife gives you more variations and they are
natural to use, as they are imbedded from many years of writing with a pencil
or drawing as a kid.
Sunday, December 16, 2012
Copenhagen Combatives Solo Drills 1 HD
Solo Drills I use for several purposes, to keep training to be faster, heal my injuries by replenishing the fluids in my damaged elbow joint, get used to use various blades and tools, the bonus is that I can do it in a very confined space.
Monday, December 10, 2012
Kratos Combatives combat laboratory HD
Experiments with new ideas in a non cooperative
format, we test our new ideas without telling the other what you have planned
to get a real response based on reflexes, and not by letting him counter what
you are doing by announcing your intention. This is how we experiment in a
sparring format, were the primary goal is to test if the idea works or not, it’s
not a sparring match to see who wins, only to try and functionalize our plans and
see if it can be done with the lowest risk to be countered, as a double kill is
not a good trade off, we want to see if we can succeed and avoid getting hit
while delivering the attacks.
Saturday, October 20, 2012
Now it is possible to
watch videos from Suarez International, a lot of videos for those who have an interest in
combatives go to video.suarezinternational.com
Saturday, October 13, 2012
Laws and Principles of Combat
This is an old article about AMOK! Combatives and any form of combat.
Laws
and Principles of Combat
© Tom Sotis
© Tom Sotis
A Law of Nature - Combat is a natural phenomenon
governed by physics and human anatomy, which exists
purely as a function of nature, and humans must adapt to it.
The Law of Self-preservation - every living creature has the right to defend itself from harm.
The Law of Universal Human Design - our universally designed human bodies are subject to and affected identically
(but not equally) by the same forces, thus establishing fundamental unchanging principles
of combat shared by all humans.
The Law of Variation of Human Proportions - human anatomy is universal in design but varies widely in their
proportion; which explains why sound principles produce widely varying effects.
Because combat is not
experienced in fixed or absolute terms and because of the Laws of Variation and
Effectiveness, when erecting problem-solving guidelines we can, because of universal design, use rules of thumb
to draw those lines.
Combative
Rules of Thumb -useful principles or courses of action that have proved to be widely
true or effective (because of UHD) – AND are subject to the Law of Exceptions (because of VHD).
The
Law of Exceptions - exceptions are respected and embraced for their
ability to nullify a CRT or force its modification but they don’t invalidate
them.
The Principle of Varying Degrees
of Effectiveness - any given action will have
varying degrees of effect relative to who is doing it to whom and how well.
(same action = different results).
The Principle
of
Counter-ability - counters don’t
invalidate the actions that spawn them; their value is gauged by the likelihood
of its outcome which is based on the relative ease or difficulty between the
action and the counter (EH+, EE=, HH≠, HE-). This is both action-based (group
results) and subject to the principle of varying effectiveness.
The Principle
of
Usefulness - the usefulness of any action is an inverse relationship between
effectiveness and degree of counter-ability (every tool has value relative to
the moment).
The Law of Varying Outcomes - an exchange will have varying outcomes whereby either, neither, or
both combatants incur damage or are killed; and in turn changes their potential.
E/N/B X I/K = VO
The Law of Changing
Potentials - the combined and related mental,
physical and tactical potential of the fighters’, changes as the fight evolves.
The Law of Physical Deterioration - each fighter’s physical potential progressively deteriorates; mainly
through injury and/or loss of stamina (physical and/or mental).
The Law of Human Mechanical Resistance to
Pressure - muscles
provide resistance efficiently up to 15* of misalignment, (the 15* threshold of
resistance) and then progressively deteriorates experiencing complete failure
at 45*.
Mechanical
Resistance Tests
- Parallel feet to outward
resistance of the wrists
- Elbows Underside to the legs’ ability to resist
- Hips aligned to Shoulders
ability to resist takedown and punch
- Head to Center
ability to resist a stomach strike
- Elbow to elbow
ability to resist with opposite palm
- Arm extended walk it diagonally down ability to
resist force in only one direction at a time.
The Law of
Pressure - pressure creates the need for and governs, the tactics, tools, and
mechanics of combat.
THE
SIX PressureS
Macro-pressure is defined as, and gauged by, the degree by which the enemy’s torso bears
upon you (by leveraging the natural forces of momentum, gravity and torque)
and prisms combat into six strata: maximum, significant, reduced, mutual,
negative, and vertical.
Maximum pressure is when the enemy attempts to fully occupy
(or move through) the space that you occupy. The attacker’s momentum dominates,
supplemented by gravity and torque.
Significant pressure is when you are toe-to-toe and the enemy
took at least one full step to get there (usually the distance of the initial
strike). The attacker’s momentum, gravity and torque are gathered in relatively
balanced amounts.
Reduced pressure exists when you are toe-to-toe and the enemy
took at least a half-step or less to get there (usually subsequent strikes).
The attacker’s momentum and gravity are reduced while torque remains constant.
Mutual (or zero) pressure exists when you are toe-to-toe
exerting equal force against one-another. Momentum, gravity, and torque have
minimum roles where mainly power, leverage, and technique dominate the
micro-dynamics.
Negative pressure is when the enemy’s torso is moving away
from you (because he is disengaging and/or because you are striking him). The
attacker’s momentum is reversed, gravity is relatively constant, and torque is
diminished.
Vertical pressure exists when one or both of the combatants
are on the ground. Momentum is minimal, gravity is the dominant force, and
torque varies.
Each varying pressure spawns and governs a
corresponding tactical realm and dictates the actions (and mechanics) within
it. Hence, pressure governs tactics and prisms combat into nine tactical realms.
THE NINE
TACTICAL REALMS
Accessing is the realm spawned by
maximum pressure because AMOK! training proceeds on the assumption that we’ll
be ambushed by a committed capable foe. Amoks learn to more effectively
redefine their instinctive protective mechanisms, manufacture opportunities to
draw through distance/position/control tactics, and finally, honing elements of
drawing, closed use of a folder, and deployment under duress.
Amoks work at improvising these skills against ambushes, from positions
of disadvantage, against committed attacks, non-committed attacks, and attacks
that change and transition between them. Practices include working against
attacks most preferred by thugs, bikers, prisoners, convicts, soldiers, and
knifers.
Maximum pressure attacks demand that you either vacate the space (footwork) or if you must remain fixed, employ momentum-slowing tools (headbutts, shoulders, and elbows) for your counters to be effective.
Maximum pressure attacks demand that you either vacate the space (footwork) or if you must remain fixed, employ momentum-slowing tools (headbutts, shoulders, and elbows) for your counters to be effective.
Accessing while under attack is a
prioritized skill set because it does little good to train weapon-to-weapon
scenarios if you don’t have the skill to produce that weapon under duress.
Dueling is the realm spawned by significant pressure because in weapon-to-weapon scenarios that begin out of reach, your foe will close the distance (make the initial strike) and unless he is suicidal, must be concerned with your weapon. Therefore he will close toe-to-toe, and unlikely to attempt to fully occupy your space until an advantage has been gained.
AMOK!’s initial knifing practices are designed to meet committed and
non-injured foes. In this tactical realm, one’s degree of success is directly
proportional to their footwork and striking skill, demanding only gross
mechanical use of the checkhand.
Amoks work at honing the
counters to single or combination attacks, fakes, grabbing attacks, and traps.
Analogous to the children’s game of “rock-paper-scissors”, Amoks develop a
tactical hierarchy where each successive level of tactics is designed to defeat
the tools from the previous level offering a progressive means of managing the
chaos.
Kill-Zone is the realm spawned by
reduced pressure. Where initial strikes carry more momentum over a longer
distance, subsequent actions utilize less body momentum (usually a half-step or
short shuffle) resulting reduced forward pressure.
Generally knifers seek to either: close
with the enemy, do damage, and exit or close
with the enemy, do damage, and take them down. You cannot afford to stand
toe-to-toe and exchange strikes, the reduced pressure zone is a high-risk cusp
that must be crossed (the equivalent of having to ford a river that runs across
the middle of a battlefield.
In this mutual-kill-zone, one’s
degree of success is directly proportional to their checkhand development
(and compounded by the type/level of foe’s diminishment) because success is not
judged by how much you damage the enemy but by how much they damage you in the
process and checkhand development largely determines that.
Amoks shun pattern drills preferring the spontaneity of free exchange
practices. Amoks develop reflexes that promote freedom in targeting the enemy’s
arm, leg, head, or torso using a neuro-semantic technique to create imbedded
command actions (the act of striking by reflex).
Mutual pressures spawn a
four-part realm containing stalemates, hold-ups, disarming, and trapping
because at the very start these scenarios neither party is exerting more
forward pressure than the other. Of course as soon as an advantage is gained,
this will change.
Stalemates
occur when both combatants grab each others’ wrist that holds their blade (the
knifer’s equivalent of an empty handed clinch). This is mainly an energy-based
skill set where counters emerge from the changing macro-pressures of the torso
and/or micro-pressures of the arms.
Hold-ups
are scenarios where you are being held at knifepoint as in the case of some
robberies or hostage situations. Even though jostling occurs, by their very
design hold-ups are mainly static positions.
Disarming
opportunities arise most often when there occurs a mutual pulling between
your grabbing hand and his blade-hand, thus sufficiently stabilizing his
blade-hand enough to effect the disarm minimizing the risk of injury from a
moving blade (always expecting him to counter).
Trapping
occurs most often during arm collisions where the two torsos are barely moving
towards one another. If either combatant is in retreat the trap dissipates with
lack of pressure or if they are colliding hard because micro-pressure traps can
collapse under too much macro-pressure.
Empty Hands
- Negative pressure spawns the realm that merges with empty hands
elements. When an enemy’s blade has been sufficiently neutralized it opens
opportunities to safely inject empty hands strikes and follow up with head
controls, sweeps, inversions, leg lifts, locks, throws and other means of
putting the enemy down.
Negative pressure also occurs when you are
striking with your blade and he is in retreat (and in this case you have turned
the tide and are now attacking); but given a choice between the two, striking
him down with a short knife can take too long to reap its effects (he takes too
long to bleed out) and so it is often safer and more expedient to put him down
body to body.
Groundwork - Vertical pressures spawn the realm whereby one or both
combatants are on the ground. In some situations one combatant is standing and
the other is on their butt or back, and in other situations, both may be on the
ground. In either case, the combatant on the bottom must manage attacks bearing
vertically down on him
Wednesday, October 10, 2012
LAHNERTactical
First time
I saw this video I was not 100% sure, but then got confirmed that one of the guys in this video I have been
teaching for a weekend privately with 2 others in
Berlin, Germany, in 2007. Best combo of participants all with martial art,
FMA, MMA and military special unit’s experience, the types that are the hardest
to convince that it was not BS I was teaching, and what made the whole trip
worth spending money on it, was that they were happy customers.
LAHNER-Tactical Concepts provides Tactical Training and Consulting to Law Enforcement, Military and Security Professionals.
Selected Programs are also available to Civilian users.
Wednesday, September 12, 2012
"The Myth of Proportional Armament" af Southnark
Usually when one takes training or instruction what they are receiving is an instructor’s vision of a confrontation and the means to prevent or manage such. A lot can be gleaned about someone’s reference points to the realities of self defense, by examining the methods they espouse. This is important from the standpoint of insuring that you are indeed training in a system that matches the realities of the way life or death struggle flows.
One of the biggest areas that I see instructors lacking is in their belief that two individuals in a confrontation will be equally armed. They may acknowledge that disparate force confrontations are common, but does their instruction reflect this? An example: Many proponents of knife work teach a system that is predicated on maintaining range and cutting an appendage as it comes into one’s protective circle. The next thing that follows is usually a statement such as “If you can maintain range, you should since you don’t want close with his blade”. Now let’s stop right there and think about that for a moment. What this implies is that he has a knife and you have a knife, and both of you have been able to get said knives in hand and are at range. How often does it really happen this way folks? In my experience, not very often. So let’s address some things, point by point. Real bad guys aren’t stupid. Most will not make the decision to attack unless the odds are in their favor. They will usually have weapon and a friend or two. They will not approach someone whom they perceive as a hardened target, for the most part. This is where not looking like food comes into |
play. Your job is to be alert and be able to see a threat before it gets within your protective sphere. If they do make the decision to attack they have to get close to do so. There may be a ruse involved and some deliberate misdirection. They are certainly not going to let you see a weapon in their hand and give you the time to run. So if it’s probable that the bad guy is not going to let you see his weapon at range, then why do we always see systems and methods that are teaching ranged combatives where the good guy and bad guy are equally armed? Would both allow the other to do so?
So at this point what can we do to accelerate the curve of advantage? If you see a threat and acknowledge it as such, it’s probably a good idea to at least covertly establish the grip on your tool of choice, be that a firearm, a knife, or OC. We want to do this because establishing grip on the tool is the most tenuous part of any drawstroke to bring any tool into play. This is due to the fact that the majority of our tools in this day and age have to be kept concealed on our body, and ripping through various layers of garments is the slowest part of the stroke. When we establish the grip on our tool, an acknowledgment of the bad guy and aggressive body kinesics should be utilized. What do I mean here? Picture seeing a guy rapidly approach you. He’s disheveled and his right hand is in his coat pocket. You step back with your strong foot, and sweep your jacket, establishing the grip on your handgun. At the same time, you bring your off-hand up palm out in the universal “Stop” sign, a one-handed fence if you will. Now we ask the guy, in a serious tone, “What do you want?”, and maintain eye contact. What we’ve done at this point, is get through the slowest part of accessing a tool, assumed a protective posture, and challenged the guy non-confrontationally. We’ve also sent him some messages. First that we see him, and second that we are potentially armed. Bad guys carry their tools in the same place that good guys do, so when he sees your hand disappear in your waistline or into a pocket he’ll very likely assume that you are armed. What we haven’t done is said anything provoking or brandished a weapon. We may very well have read it wrong. This process allows you some margin for error in your assessment. Even if he’s not a bad guy, most will still react to aggressive body language. Remember that the majority of our communication is non-verbal. That being said, sometimes we don’t pick up the threat and they are on us before we can preemptively get a grip, on our tool. Remember when I said before that bad guys aren’t stupid. You can be rest assured that his weapon, and there will probably be one, will be in hand, and out where he can use it. He will keep it hidden but in hand, close the gap, and only let you see it when he’s right upon you. Doesn’t matter whether it’s a gun or a knife. So where’s the range now? Is this a place in the confrontation where forward grip has a significant advantage over reverse grip? What about cutting the limb instead of the body to see if that will stop him before we “escalate” to pumping his torso with steel? Do any of these atypical system arguments that we’ve all seen even apply? I don’t think so. At this point, the only thing we can really do is deal with the weapon hands on. At some point while doing this, a window may open for you to be able to access a tool in-fight. This skill sub-set must be practiced and incorporated into your combatives training. Additionally, if your tools are not set up optimally for this type of scenario, you may very well not be able to get them into play. Do you really think you can get that folder out and thumb it open after dealing with an adversary who has just had a knife to your throat during a robbery? And here’s a real key issue: If you have successfully negated an opponent’s weapon, then there is a strong possibility that he’s out of the fight which probably nullifies any legal justification that you may have for drawing a weapon of your own. Think about it. So what are the parameters? Pretty simple. The bad guy is not going to be at range and brandish a weapon, giving you time and the cue to equally arm yourself. If he chooses to go after you, then it’s probably because your awareness has lapsed. Even so, he’s not going to close on you unarmed, and if he does then it’s usually because he has a buddy who more than likely is. So the idea that confrontations begin with both participants equally and proportionally armed is a myth. You will either see the threat and make preparations for a potentially armed encounter, or you will be in one before you know that it’s an armed encounter and have to deal with it hands on or access a tool in fight. Either way it’s usually disparate. Knife on knife at range, or gun on gun at range very rarely happens in the realm of citizen self defense scenarios. Once these parameters are understood, then we can make some educated decisions about hardware and software. I encourage everyone to use the reality of disparate force encounters as the litmus test for a system’s street efficacy. |
Friday, August 24, 2012
Wednesday, July 18, 2012
CQB TIPS
I subscribe to newsletters
from Suarez International, there are a lot of good articles, most
important it’s by no means political correct, some may find it offensive but I
like their harsh criticism that is crucial for improving the ability to survive,
his approach is similar to ours by the fact than Gabe Suarez has been an AMOK! teacher.
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Saturday, May 19, 2012
Combate Militar com Facas
More Brazilian Combatives videos that looks quite interesting.
Labels:
Brazil,
combatives,
Combatives Training,
knife fighting,
military
Thursday, May 10, 2012
How to Draw and Shoot While Engaged in Close-Range Combat: Close-Range G...
2 good sources for those interested in combat shooting.
Saturday, April 28, 2012
Copenhagen Combatives Group new system The Kratos Combatives™
The Copenhagen Combatives™ Group have launched an
independent systems besides our regular AMOK! training, which is the most ultra
functional system proven in combat based on short blade techniques. This is
what we predominately teach as a defence system against armed and unarmed
attacks, how to use any object as a weapon, recognising and evading an assault
by learning how to spot the subtle cues before an attack is launched.
The independent systems is:
The Kratos Combatives™ a methodology to use any kind
of historical weapons inspired by my mentor and teacher Tom Sotis. This
is to show how the framework and methodology from AMOK! can be utilized to any
kind of weapon. A hybrid martial art based on geometry for empty hand defence,
where the goal is to give functional self-defence skills with the minimum
amount of time, by utilising the most common flinch responses as a defence. Utilising
genetically pre-programmed movements as attacks, as for example using the
movement from throwing an object to use it for a punch, throwing is such a
complex movement that its not a skill learned its there from birth, but can be
improved by training and change it to other purposes.
Friday, April 27, 2012
After waiting for this project to launch, we can finally announce that it now is possible to see instructional videos with Tom Sotis about how to defend yourself against knife attacks, unarmed or with a knife.
Labels:
2012,
AMOK,
combatives,
Combatives Training,
Practical Combatives,
Tom Sotis
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